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  • Game Informer News Feed: <article class="embedded-entity"><div

    Nickelodeon has partnered with Bamtang Games for the upcoming Nickelodeon Kart Racers, coming to PS4, Xbox One, and Switch on October 23. In advance of the release, the studio has pulled together a trailer for the kid-friendly release, which offers the opportunity to see the many familiar faces that will be part of the racer, including characters from Spongebob Squarepants, Hey Arnold!, and Teenage Mutant Ninja Turtles.

    In the kart racer, characters from this disparate mix of fictional universes are all racing around tracks on which green slime plays a major role. Slime helps to fill up your turbo meter, but when you win a race, it’s also the substance that falls all over your character while he/she stands on the podium.

    Check out the trailer for a look at the family-targeted driving game.

  • Game Informer News Feed: <img src="https://s3.amazonaws.com/prod

    Call of Duty just released a new trailer that shows off all the upcoming mayhem that’s to be expected from the latest game by Treyarch.

    Showcasing all three of its game modes, including multiplayer, zombies, and its new battle royale mode dubbed Blackout, the trailer features familiar faces like Frank Woods from the original Black Ops campaign, and the undead tiger seen in a previous trailer. Wingsuits, ATVs, and some high-tech looking revolvers also make an appearance along with more footage of what to expect from the three different zombies modes. Set to a Diplo soundtrack, the trailer is also interspersed by some exciting cutscenes and frenetic gameplay. 

    For more updates on the game, you can check out our hub of exclusive content where we discuss the game’s lore, provide exclusive interviews and answer lingering questions.

    Call of Duty: Black Ops 4 is set to release October 12 on PlayStation 4, Xbox One and PC.

  • Game Informer News Feed: New Death Stranding Trailer Introduces Troy Baker's Character

    A new Death Stranding trailer was shown at TGS (Tokyo Game Show), which introduces an antagonist who wears a golden mask and is voiced by Troy Baker.

    In the minute-long teaser, we see the mysterious character use his mask to conjure a terrifying beast from the world's oily black goo. 

    "All you gotta do to make it out alive, is not get eaten," he threatens Norman Reedus' character.

    The trailer, like most other Death Stranding teasers, raises more questions than it answers. It's unclear whether this is in-game footage or purely cinematic. But it does look cool.

    While Troy Baker will be joining the English cast, Satoshi Mikami will voice the same character in Japanese.

    During the panel at TGS, Hideo Kojima also revealed artwork for the upcoming game, which you can view below.

    2nd batch of Death Stranding character art pic.twitter.com/zHQNKMKg3F

    — Nibel (@Nibellion) September 23, 2018

    For more on Death Stranding, check out our thoughts from E3's gameplay reveal. The game has no release date just yet, but is coming to PlayStation 4.

  • Game Informer News Feed: Life Is Strange 2 Launch Trailer Shows More People, Strangeness

    With the lead up to the game's launch later this week, Square Enix has dropped a launch trailer for Life is Strange 2, which includes a bit of new footage.

    While the trailer recounts much of the overall plot of Life is Strange to (you can find a thorough breakdown of what's going on in our preview), we get to see the brothers interact with a few new characters, which shows off that, for better or worse, Sean and Daniel won't always be alone on their journey.

    Life is Strange 2 is scheduled to release on September 27 for PlayStation 4, Xbox One, and PC.

  • Game Informer News Feed: Phoenix Wright: Ace Attorney Trilogy Coming To Consoles Early Next Year

    The Phoenix Wright: Ace Attorney Trilogy, previously available on 3DS, is heading to consoles, and here's the trailer to prove it.

    The port, which is headed to PlayStation 4, Xbox One, and PC early next year, features many of the features of the 3DS version, including higher-res assets and reworked text. Other than that, however, it looks to be a mostly faithful re-release of the first three games in the Ace Attorney franchise. You can check out the trilogy in action below.

     

  • Game Informer News Feed: New Sekiro: Shadows Die Twice Footage Shows New Boss Isn't Messing Around

    Sekiro: Shadows Die Twice impressed us back when we played it at Gamescom, with its interesting twists on the formula From Software has been building on for years. One thing we weren't able to show during our demo, however, was a tried-and-true boss fight - a hallmark of these kinds of games.

    Thankfully, Sony has uploaded some extended gameplay footage from that demo, including a look at a boss, which shows off just how important grappling and parrying off are during combat. Of course, this being a game from From Software, the demo doesn't have a happy ending for the person playing.

    Sekiro: Shadows Die Twice is scheduled to release March 22, 2019.

  • Game Informer News Feed: Our Five Biggest Takeaways From Our Hands-On With Devil May Cry 5’s Dante

    The Devil May Cry series practically invented the phrase “stylish action” with its fearless demon-hunter Dante. A fixture of the franchise since the first entry, it’s not all that surprising that Capcom brought him back for Devil May Cry 5. During the adventure, you will swap between him, Nero, and a brand-new, mysterious character named V. After going hands-on and chatting with the developers about the newest entry at TGS, we can assure you that Dante is still the badass you’ve come to know and love, but this time around has plenty of new tricks up his sleeves. Here are our biggest take away from our extensive demo.

    A Different Type Of Fighter

    While Dante has his iconic Rebellion sword and Ebony and Ivory handguns, Capcom is adding a lot more skills and weapons to make Dante feel new and exciting. During our demo, we swapped between three different weapons, changing Dante’s fighting style. His standard sword and dual-wielding handguns represent his more traditional style that we’ve seen over the years. In the guns department, he can now wield a shotgun or rocket launcher, which both give you a serious sense of power. You can also use a boxing stance for quick jabs and kicks, which are great if you want to get up close and personal with an enemy. But the best of all of Dante’s new tools is his motorcycle (which we’ll get into more detail shortly), which you can ride straight on or wield as a weapon on your arms. 

    In my hands-on time, the game controlled smoothly and I liked having so many different options. Capcom is really adopting a “play as you want” approach, allowing players to hone in one specific weapon or strategy, or get more stylish and complex, with a slew of weapons, moves, and combos. As anyone who has played the games know, you must use everything in your arsenal, from jumping and dodging to charging attacks, to get some impressive combos. Watching that stylish score go up is still satisfying, making you push to constantly up your combat grade along the way. 

    As for changing how he plays a bit, Capcom thought it was necessary. “People are going to expect advances, so this time we figured we should play up the idea that he’s all about customization options,” says director Hideaki Itsuno. “As we did before, you do have the ability to change your styles at any given time, you have the ability to change your melee or ranged weapon whenever you want, and finally what weapons are you going to have in your inventory and what order are you going to have them in there.” 

    Using A Motorcycle In Battle Is The Best

    My favorite part of the demo hands-down is using the motorcycle, The Cavaliere, in battle. We saw this weapon teased at Gamescom, but TGS is the first time we’ve got hands-on with it, and boy is it something. First off, not only can you split his motorcycle into two enemy-eviscerating weapons, but you can actually ride the motorcycle in battle as well, running over enemies to great effect. I didn’t ever want to stop using this weapon; at one point I was doing wheelies, ramming the front of the motorcycle into demon’s throats. Then, I started doing donuts, spinning around to hit the multiple enemies in sight. Let’s put it this way, riding your way into enemies is fun, but it’s also great that you can rip the motorcycle apart and use it as a powerful weapon, slamming it with such force right into them. The former is actually a bit slower and more chaotic to wield, while the latter just feels powerful, almost like you have motorcycle chainsaw to cut through the most menacing of foes. 

    He’s Older But Still Cool

    It’s been some time since Devil May Cry 4 and Dante clearly looks a bit older in 5. The developers confirmed some time has passed and said you can look at Nero to help infer Dante’s age. While at first I wanted to scream ‘Uncle Dante!,” I slowly realized he’s the same arrogant, demon investigator who exudes cool. His ego and quips when slicing baddies aren’t going away; however, Dante will show some growth since we last him. “For Dante, he hasn’t changed that much, but hopefully you’ll see in the story that this time around he’s a little more serious about taking this challenge on than he was in Devil May Cry 4. He’s all-in this time,” Itsuno says.  

    V Adds A Mysterious Dimension To The Story

    Capcom also took this TGS to announce a new playable character named V. The team still isn’t ready to talk about specifics, but they did give some hints. First off, if you look closely, you’ll notice V doesn’t exactly hoist a flashy weapon of any sort. He simply has a cane and a book. During our interview, the developers kept reiterating how much differently he’ll play than Dante or Nero. “He’s going to be a strange character to play as, “ Itsuno says. “Just look at what we’ve shown so far, he doesn’t have guns or a sword; he has a cane and a book. So, what’s going on with that? How is he going to fight with these two things?”

    The Game Jumps Around In Time

    During the demo, I kept noticing the game displaying different time stamps, making things seem out of order. Asking the developers about this, their response was just as interesting. “That’s really observant and a really good question,” Itsuno says. “The answer is you’re right. You hit the nail on the head; it isn’t linear in that sense. It is going to jump around, but one new piece of info here is that we have three different playable characters and so what you’re going to see the story playing out at these different times from their point of view as they all work towards the same goal.” 

  • Game Informer News Feed: <img src="https://www.gameinformer.com

    Persona Q 2, the second game in the series of Persona crossovers based around Etrian Odyssey's mechanics, is coming out in Japan later this year. While the previous game brought together the casts of Persona 3 and 4, the sequel adds Persona 5 into the mix for a cinema-themed story. You can check out the intro video below.

    The intro also shows a few of the original characters in the game, much like Persona Q had.

    While Persona Q 2 has not yet been announced for America, Atlus has never shied away from releasing a game on aging systems, especially for more fan-oriented titles. The Japanese version of the game launches in November on 3DS.

  • Game Informer News Feed: Call of Duty: Black Ops 4 Zombie Mode Gets A Music Video With New Footage

    Treyarch's Call of Duty games and zombies modes are inseparable at this point and fans of the zombie mode wouldn't have it any other way. This year, Call of Duty's zombie campaign titled "IX" is punctuated by a vocal song from Avenged Sevenfold named "Mad Hatter." Treyarch has released the song in the form of a music video which contains some new footage of Black Ops 4's zombie mode.

    If you want to know more about Black Ops 4's zombie mode, check out this interview on this year's expanded mode and also see how we get the full history of the mode right here.

    Call of Duty: Black Ops 4 will release on PlayStation 4, Xbox One, and PC on October 12.

  • Game Informer News Feed: Trials Rising Is Ridiculous Globe-Trotting Fun

    Trials Rising's has a deceptively simple goal: race a motorcycle to the end of the track as fast as you can. This is easier said than done, since each course invents increasingly creative ways to smear you across the pavement. Luckily, crashing is almost as fun as sailing past the checkered finish-line. Ubisoft's latest entry in the Trials series is fast-paced, over-the-top, and fun as hell.

    I recently played the closed beta and, while features like the Store and Track Editor were unavailable, I had access to nineteen different tracks mostly scattered across North America and Europe. It is the first main entry in the Trials series since 2014, and Ubisoft’s decision to work with the community pays off with a tutorial system that quickly gets newcomers up to speed while still engaging long-time fans.

    Right on Track

    Trials Rising’s early levels are set in North America and feature big jumps in Yellowstone National Park, an out-of-control Midwestern theme park, and firework-enhanced antics in New York. Unlocking new courses and continents, hinges on increasing your rider's fame. You accomplish this by finishing races under time to earn medals or by completing sponsor contracts, like doing multiple flips before crossing the finish line. After amassing enough fame and dominating a multi-course stadium race, European tracks appear. Scrambling over teetering rocks in the UK and catapulting through the wonderfully titled “I Fell Tower” course in France, while marked as a medium challenge in-game, are absurdly entertaining servings of humble pie.

    Don't be fooled by the simple starting contracts. Your first sponsor sets goals like “finish a race” or “beat an opponent,” but the challenges soon escalate to “travel 10 meters on your front wheel without crashing more than once.” You can make life easier for yourself if you pick the right bike for the job. There are four bike types: Squid, an all-around competent bike; Rhino, a heavier and more powerful machine; Mantis, a lightweight speedster great for tricks; and Tandem, a wacky new co-op option for when playing solo is just too easy. That’s right, Trials Rising has introduced a bike that lets two players control one vehicle. One player alone will not be able to reach top speed or fully maneuver; only both players working simultaneously can finish a race.

    For the first time, Trials Rising includes human ghost players and has implemented them as part of the cross-platform functionality. You can’t directly play with friends on different consoles, but you can watch players from Xbox One, PlayStation 4, and PC run through the same course. You may find a faster path or uncover strategies to deal with punishing obstacles by studying their choices. If you want to make your own discoveries, you can turn the ghost feature off in the options menu.

     

    Relearn the Laws of Physics

    Crossing the finish-line requires a deft touch. If you are too fast, you might overshoot your landing, and if you lean too far forward you might flip the bike head over wheels. Luckily, I found crashing to be nearly as enjoyable as a perfect run. The ragdoll physics and unusual tracks are humorous bedfellows. Watching my rider’s limp body rocket down an unbelievably sheer drop, smearing her face across a wooden plank, and summarily flopping off the course’s edge was one of my favorite moments. Prepare to crash. A lot. Thankfully, Trials Rising mitigates frustration with generously placed check points. The clock keeps ticking, though, so it's better to be cautious in timed races. Fun as eating dirt might be, that first smooth run is undeniably satisfying, and returning fans can expect the same solid gameplay they have come to love.

    Gear Crates and In-Game Currency

    At this stage, earning medals and accomplishing sponsor goals nets players both trials coins and experience points that increase fame. Trials Rising celebrates each new fame level by doling out gear crates full of cosmetic-only rewards. Trials coins are spent on things like victory animations and re-rolling a bad gear crate. The price to re-roll goes up every time, so you might want to use this feature sparingly. Ubisoft clarified here that players can also purchase acorns, a different in-game currency not shown in the beta, using real money.

    New Game, New You

    On top of the typical character creation choices like gender, voice type, and skin tone – I went with a cotton candy blue – Trials Rising offers additional creative freedom over your rider's look. Feel free to swap out accessories, helmets, jackets, shirts, gloves, bottoms, and footwear to reflect your personality. Change each item’s color or attach stickers – which you can also customize by adjusting their size, location, and hue. The result is a truly unique look. I went down the rabbit hole creating a rider that looked like a Rebel Alliance pilot. When that didn’t go well, I pivoted to an overall zebra aesthetic.

    Trials Rising doesn’t take itself too seriously, as evidenced by the gorilla suit and cowboy attire available in the gold edition pre-order. This new addition to the series will be a delight to new fans and rise to the expectations of old ones wanting a fresh take on the traditional Trials experience.  If you want a game stuffed with personality and addictive challenges, Trials Rising is coming out February 12, on the PlayStation 4, Xbox One, Switch, and PC.

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